Elder Scrolls Online erscheint im September als “Gold Edition”

Vergessen wir mal einen Augenblick, dass die Konsolenversion von Elder Scrolls Online einen massiv verspäteten Start hingelegt hat. Dafür gab es den Launch dann ohne monatliche Kosten, zu Gunsten eines “free-to-play” Modells… sofern man sich den Client kauft. Massive Fans gibt es allemal, was womöglich den Re-release des Spiels ihm 9. September in Form einer “Gold Edition” rechtfertigt.

Der Datenträger besteht zwar nicht aus dem Edelmetall, dafür gibt’s das Spiel mit samt allen veröffentlichten DLCs uns sonstigen Inhalten. Darüber hinaus, darf man sich auf ein exklusives Pferchen (das “Palomino”) freuen, sowie 500 Kronen (inGame Geld), für alle, die sich einen brandneuen Account anlegen.

Mehr Details (zB Preis), hat Bethesda bislang noch nicht kommuniziert.

Juhuuu, der Elder Scrolls Online ist 15 GB groß!

Hach, wer liebt das nicht. Bevor man ein Spiel starten möchte, darf man einen Patch laden, der alles repariert, was die Entwickler im Vorfeld vermasselt haben. Aber es hat auch sein Gutes, denn währenddessen, darf man sich einen Kaffee machen, eine Staffel Adventure Time sehen und danach noch ein Sandwich essen… und dann… dann kann auch schon fast losgehen.

Wenn man bedenkt, dass der Download von Elder Scrolls Online knapp 50GB groß ist, ist der Patch mit 15,9GB kein Pappenstiel. Ist ja auch ziemlich viel kaputt, wie das Changelog zeigt:

Alliance War


Fixed an issue where your game could crash when teleporting to a forward camp or keep in Cyrodiil.
Fixed an issue where you were unable to view campaign information or POIs on the Cyrodiil map after joining a new campaign.
Art & Animation


Fixed an issue that was causing grass to flicker.
Fixed an issue that would cause Lyris to not walk properly on stairs during the tutorial quest.
Fixed an issue where particle effects would block your view in some cases while in first-person view.
Combat & Gameplay


Decreased the frequency at which you’ll run into invisible NPCs and ensures they will appear if you do run into the problem: This is an ongoing work in progress, and you may still run into an invisible NPC occasionally. If this occurs, please wait and the NPC should appear within 30 seconds.
Grouped Veteran Rank player characters of any level will now receive both experience and loot credit, regardless of their contribution.
Non-combat pets will now spawn into the game standing on the ground correctly, instead of sometimes being askew.
Fixed an issue that was causing monsters to appear desynched while in combat.
You will no longer be prevented from moving after dodge rolling while interacting with an object.

Bow – Snipe: Fixed an issue where the graphical effects for this ability could get stuck on your bow.

Fixed an issue where your game could crash once you fully upgraded your riding skills.
Crafting & Economy


Food items found in the world will now look and animate properly when consumed, instead of always appearing as though you’re eating a turkey leg.
Crown Store


Using the item “Crown Lesson: Mount Stamina” will now correctly update your mount’s stamina skill within the character UI.
Dungeons & Group Content


Fixed an issue where, in rare cases, the difficulty of a group’s dungeon would change unexpectedly.

Direfrost Keep: There is now a visible grate covering a hole in the floor.
Veteran Dungeons

Veteran Elden Hollow: Bogdan the Nightflame will now wait a bit longer to cast Pulverize if he just completed casting Daedric Flame, and will also wait to cast Daedric Flame after finishing Pulverize.
Exploration & Itemization


Fixed an issue where Glyphs of Weapon Damage were granting more effectiveness than intended when paired with the Infused trait.
Item Sets

Skirmisher’s Bite: Fixed an issue where this item set’s tooltip incorrectly stated it was increasing critical strike by a percentage; it now correctly displays a flat value.


Fixed an issue where the video at the beginning of the game would not play smoothly.
Fixed an issue where your game could crash while on a mount.
Improved the game’s performance when large numbers of player characters would load into the same visible area.
Improved the game’s performance in areas displaying a lot of particle effects.
Fixed an issue where, upon logging in, you could become desynched if you had logged out while traveling to another player character.
Quests & Zones


The Battered Bear Trap quest reward will no longer deal damage if it is manually triggered under enemies.
You will no longer lose the ability to move after interacting with the symbol of Arkay in the Blood Matron’s Crypt.
Alik’r Desert

Monkey Magic: Ferhad will now always be visible during all steps of this quest.

Sever All Ties: Completing the brazier puzzle will no longer block quest progression from group members who are standing nearby.

You will no longer encounter unusually long loading screens when reviving at the Razak’s Wheel wayshrine while in the dungeon.

Light from the Darkness: King Dynar will now reliably create a portal for you to use to get back to the Hollow City.

Slithering Brood: Takara the Eggbearer will now respawn more reliably if she or any of her guardians get stuck.
Khenarthi’s Roost

Tears of the Two Moons: Fixed an issue where you could not interact with Rurelion.
Main Quest

God of Schemes: Fixed an issue where it was possible to race ahead of your escort, which would result in you seeing graphical glitches.
The Rift

Shattered Hopes: You will no longer be prevented from progressing this quest if you log out during the quest step “Witness the Sacrifice.”


Updated the login queue so it now displays a status bar that fills until complete, and a spinning ouroboros.
Fixed an issue where vendors could occasionally be covered by the UI while another player character is trading with that vendor.
The quest tracker will now properly refresh after accessing the world map from the quest journal, then selecting a new active quest from a world map pin.
Removed a duplicate “Resend Confirmation” screen when confirming your account during login.
The leaderboard icon is no longer missing from the leaderboard notifications.
You will no longer lose functionality from the left analog stick after choosing Destroy and Back simultaneously on an inventory item.
The text explaining that you do not have enough crowns to purchase an item will no longer lock your controls after a tutorial popup occurs.
You will no longer dodge roll, then have the interaction menu open afterwards.
Fixed an issue where you could get stuck in a loop when attempting to join a group or guild voice chat channel.
Fixed an issue where any adjusted game settings would not save while you were visiting a crafting station.
The “Controller Disconnected” error message will now tell you to press the X button to activate a new controller.
Fixed an issue where game input wasn’t disabled while pulling up the PlayStation® Network overlays.
Fixed an issue where you could unintentionally bypass the Realm Select screen and go straight to character select.
Character Creation & Select

Fixed an issue where Cancel button would remain on the screen after you deleted a character and returned to the Character Select screen.
Fixed an issue where you would not be able to navigate within the Character Creation screen if you lost controller functionality and later returned it.
Fixed an issue where you could lose functionality of all navigation in Character Creation if you were disconnected while previously in Character Creation.
You will no longer receive a UI error when moving up once from the Dragonknight class in Character Creation and pressing the X button.

Adjusted the in-game text within the Smithing research UI so that accents will not overlap the text.
Grouping Tool

You will now be grouped with other Veteran Rank player characters within 5 Veteran Ranks when using the Grouping Tool.
Fixed an issue where normal Dragonstar Arena groups were not being formed through the Grouping Tool.
Fixed an issue that could prevent groups from forming unless all members were within 2 levels or ranks of each other.

Repeatedly pressing the X button when entering the Guild History tab will no longer display a UI error.
Adjusted the text positioning on the bottom right-hand side of the screen within the Guild Trader UI.

When sending mail, you will no longer need to enter a C.O.D. fee twice if you filled in the “Send Gold” field.

Long location names no longer overlap over the zoom icons on maps.

Elder Scrolls Online: Zieht in den nächsten 30 Tagen euren PC Account zur PS4 um

Nach über einem Jahr Verspätung, soll nun die Konsolenversion von Elder Scrolls Online erscheinen. Wer sich für das Spiel brennend interessierte, wird wohl kaum auf die PS4 Version gewartet haben, sondern sich wohl die Mac (oder PC) Version gekauft haben, um sein Verlangen zu stillen.

Wer nun seinen PC Charakter zur PS4 Umziehen will, wenn die Version im Juni erscheint, hat nun in den nächsten 30 Tagen Zeit, sich eine spezielle Version für seine Konsole zum Preis von knapp 15 Euro zu kaufen. Dies funktioniert aber auch nur, wenn die Mac/PC Version VOR dem 30. Juni gekauft wurde und auch nur wirklich innerhalb der nächsten knapp 30 Tagen. Die spezielle “Umzugs-Version” erhält man nur via der Mail von Zenimax und nirgendwo anders. Einmal aktiviert, wird man seinen Charakter auch nicht mehr auf dem Mac/PC nutzen dürfen.

Etwas kompliziert der ganze Vorgang. Zumindest gibt es einen Vorteil, wenn man ein Jahr gewartet hat, denn die monatlichen Grundgebühren für die Servernutzung, sind seit ein paar Wochen weggefallen.

Bethesda kündigt E3 Show an und alle so “Yeah”!

Nach so vielen Jahren E3, kündigte Bethesda nun an, dass sie dieses Jahr wieder mit von der Partie sind. Das Interwebz ist total aus dem Häuschen, denn man erwartet nichts anderes, als das man (vermutlich) Fallout 4 ankündigt.

Derzeit bastelt Bethesda noch an Battlecry, dem nächsten Doom und natürlich an der Konsolenversion von The Elder Scrolls Online, das man irgendwie seit einem Jahr mehr oder weniger (nicht) vermisst.

Mal sehen, was da kommen mag…