Shinji Mikami klagte in einem Interview, dass es immer schwieriger wird, die Spieler zum Gruseln zu bringen, was vermutlich an einer Art "Gewöhnungsfaktor" liegt
Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what’s coming next, so in that sense it is harder to make them afraid. It’s still difficult to manage a team, but things are coming together now that the game is in a playable state, […] Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part – the fun, exhilarating part – is over in a flash.
In The Evil Within versucht man einen neuen Weg ein...