All jene, die im kommenden Jahr immer noch auf NextGen Konsolen umgestiegen sind, müssen wohl leider auf Homefront: The Revolution verzichten müssen. Game Designer Fasahat Salim erklärt diesen Schritt damit, dass man die bestmögliche Spielerfahrung abliefern möchte und das kann man anscheinend derzeit nur noch auf der PS4
We’re still early in the life cycle but how I see it is for us we wanted to try and put it on the platforms that we felt could deliver the best experience, and the amount of stuff going on in this game, the scale at which it’s happening with all of the different systems running behind the scenes, all of these things, and to get a steady 30 frames per second as well… it would have been possible on previous consoles but the thing is it would’ve meant a lot more work and a lot more difficulty.
Auf der anderen Seite hätte es eine Menge Zeit verschlungen, wenn man sich um jede Konsolenversion kümmert, um diese auch noch perfekt werden zu lassen. Zumal die CryEngine auf den NextGen Konsolen eben das beste Ergebnis bieten soll…
And it would’ve potentially slowed us down from working on the next gen. At Crytek we’ve always tried to get the best out of every platform, but Crysis 2 was our first project on consoles and for us that was a massive learning experience. Now with the new consoles we’ve reached a level where our CryEngine is capable of easily translating whatever we’ve built onto all of the platforms that it’s ready for and to get the best out of each of them.