Jonathan Blow (vielleicht kennt ihr sein anderes Spiel: Braid) erklärte, dass sein kommender Puzzler „The Witness“, der exklusiv für die PS4 erscheinen wird, dass die offene Spielwelt (eine Insel) voller Rätsel steckt. Man kann förmlich kaum einen Ort finden, in dem es nicht irgendwo ein Puzzle gibt, das man lösen darf.
“For the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles,” Blow said. “At this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them. “What we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!”
Natürlich ist die Spielzeit abhängig, je nachdem wie viel Erfahrung der Spieler mitbringt. Aber Blow gibt eine Zeit von 25 bis zu 40 Stunden an, die man mit The Witness verbringen darf. Auch läuft das Spiel butterweich und dabei soll die Grafik auch nicht zu kurz kommen:
“On the tech side, we are working on making The Witness run with a smooth and solid frame rate, making the graphics look as nice as possible, and ensuring that the streaming system loads things quickly. We wrote our own engine for this game, so on the one hand, it means we get to do a lot of work; but on the other hand, it means we have precise control and can tweak it carefully until it is the highest-quality experience we can deliver.”