{"id":941,"date":"2013-11-16T09:43:24","date_gmt":"2013-11-16T08:43:24","guid":{"rendered":"http:\/\/ps3blog.de\/?p=941"},"modified":"2013-11-16T09:43:24","modified_gmt":"2013-11-16T08:43:24","slug":"metal-gear-solid-5-ground-zeroes-waere-um-ein-haar-fuer-die-psp-veroeffentlicht-worden","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2013\/11\/16\/metal-gear-solid-5-ground-zeroes-waere-um-ein-haar-fuer-die-psp-veroeffentlicht-worden\/","title":{"rendered":"Metal Gear Solid 5: Ground Zeroes w\u00e4re um ein Haar f\u00fcr die PSP ver\u00f6ffentlicht worden"},"content":{"rendered":"<p>\t\t\t\tMetal Gear Solid 5: Ground Zeroes stellt ja, wie wir inzwischen wissen, einen Prolog zu The Phantom Pain dar. Allein, weil das Spiel als solches relativ gro\u00df wird, hat man sich dazu entschlossen, das Projekt aufzuteilen, da man sonst eine l\u00e4ngere Entwicklungszeit in Kauf nehmen m\u00fcsste. So d\u00fcrfen die Fans schon mal Ground Zeroes spielen, w\u00e4hrend man in der Zwischenzeit sich um die Finalisierung von The Phantom Pain k\u00fcmmern kann.<\/p>\n<p>Allerdings war Anfangs die \u00dcberlegung, Ground Zeroes f\u00fcr die PS3, oder gar f\u00fcr die PSP zu ver\u00f6ffentlichen, wie Kojima in einem <a href=\"http:\/\/kotaku.com\/why-metal-gear-solid-vs-prologue-is-sold-separately-1465079306?utm_campaign=Socialflow_Kotaku_Twitter&#038;utm_source=Kotaku_Twitter&#038;utm_medium=Socialflow\">Interview<\/a> erkl\u00e4rt.<\/p>\n<blockquote><p>Honestly, I really wanted to release Ground Zeroes right after Peace Walker, whether on PSP or PS3. But then we had development issues, some delays with Metal Gear Rising as well. And then we learned about next generation coming, so it ended up being the way it is now.<\/p><\/blockquote>\n<p>Da k\u00f6nnen wir mal froh sein, denn auf einem kleinen Bildschirm w\u00e4re das Spielerlebnis wohl nicht ganz so pr\u00e4chtig geworden.\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Metal Gear Solid 5: Ground Zeroes stellt ja, wie wir inzwischen wissen, einen Prolog zu The Phantom Pain dar. Allein, weil das Spiel als solches relativ gro\u00df wird, hat man sich dazu entschlossen, das Projekt aufzuteilen, da man sonst eine l\u00e4ngere Entwicklungszeit in Kauf nehmen m\u00fcsste. So d\u00fcrfen die Fans schon mal Ground Zeroes spielen, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":942,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5,3],"tags":[],"class_list":["post-941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-ps3","category-ps4"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/941","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=941"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/941\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=941"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=941"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=941"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}