{"id":81,"date":"2013-10-16T15:41:52","date_gmt":"2013-10-16T13:41:52","guid":{"rendered":"http:\/\/ps3blog.de\/?p=81"},"modified":"2013-10-16T15:41:52","modified_gmt":"2013-10-16T13:41:52","slug":"killzone-shadow-fall-das-limit-steht-bei-24-ki-einheiten","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2013\/10\/16\/killzone-shadow-fall-das-limit-steht-bei-24-ki-einheiten\/","title":{"rendered":"Killzone: Shadow Fall &#8211; Das Limit steht bei 24 KI-Einheiten"},"content":{"rendered":"<p>\t\t\t\tKillzone: Shadow Fall soll ja auf der PS4 mit 60FPS daherkommen. Ruckelfrei ftw, doch setzt Guerrilla Games allerdings auch ein Limit, was die aktive KI betrifft, mit denen man als Gegner rechnen muss. Um es kurz zu sagen: 24. Bei 24 Einheiten ist Schluss, k\u00e4me die 25 KI-Einheit dazu, w\u00fcrde man mit EInbr\u00fcchen rechnen m\u00fcssen, so Lead Designer Eric Boltjes in einem Interview mit der britischen <a href=\"http:\/\/www.officialplaystationmagazine.co.uk\/2013\/10\/16\/killzone-shadow-fall-can-handle-24-enemy-ais-what-happens-at-25-framerate-drops-says-guerrilla\/\">OPM<\/a>. Jedoch muss man aber auch sagen, dass bei Killzone: Shadow Fall das Spielgeschehen dynamischer ausf\u00e4llt, als zB beim Vorg\u00e4nger, wie etwa jede Menge Objekte, die man dynamisch zerst\u00f6ren darf\u2026<\/p>\n<blockquote><p>\u201cFor me as a game designer what I was really interested in was getting more gameplay elements on screen. More enemy types at the same time, more weapon types. Bigger areas. For me that gives us a lot more ingredients to play around with. Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range<br \/>\n[\u2026]<br \/>\nYes. It\u2019s about 24, but that\u2019s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24\u2033.<\/p><\/blockquote>\n<p>Die &#8222;24&#8220; wird also nicht besonders ins Gewicht fallen, denn man wird allerhand zu sehen und zu tun haben. Also freut euch gef\u00e4lligst!<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" src=\"http:\/\/ps3blog.de\/wp-content\/uploads\/killzone_shadow_fall.jpg\" alt=\"killzone_shadow_fall\" width=\"700\" height=\"459\" class=\"aligncenter size-full wp-image-87\" \/>\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Killzone: Shadow Fall soll ja auf der PS4 mit 60FPS daherkommen. Ruckelfrei ftw, doch setzt Guerrilla Games allerdings auch ein Limit, was die aktive KI betrifft, mit denen man als Gegner rechnen muss. Um es kurz zu sagen: 24. Bei 24 Einheiten ist Schluss, k\u00e4me die 25 KI-Einheit dazu, w\u00fcrde man mit EInbr\u00fcchen rechnen m\u00fcssen, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,3],"tags":[],"class_list":["post-81","post","type-post","status-publish","format-standard","hentry","category-action","category-ps4"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/81","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=81"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/81\/revisions"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=81"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=81"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=81"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}