{"id":76,"date":"2013-10-16T15:30:25","date_gmt":"2013-10-16T13:30:25","guid":{"rendered":"http:\/\/ps3blog.de\/?p=76"},"modified":"2013-10-16T15:30:25","modified_gmt":"2013-10-16T13:30:25","slug":"the-witness-bis-zu-40-stunden-langer-openworld-puzzlespass-auf-der-ps4","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2013\/10\/16\/the-witness-bis-zu-40-stunden-langer-openworld-puzzlespass-auf-der-ps4\/","title":{"rendered":"The Witness &#8211; Bis zu 40 Stunden langer OpenWorld-Puzzlespa\u00df auf der PS4"},"content":{"rendered":"<p>\t\t\t\t<img fetchpriority=\"high\" decoding=\"async\" src=\"http:\/\/ps3blog.de\/wp-content\/uploads\/The-Witness_2013_10-16-13_003.png_600.jpg\" alt=\"The-Witness_2013_10-16-13_003.png_600\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-79\" \/><\/p>\n<p>Jonathan Blow (vielleicht kennt ihr sein anderes Spiel: Braid) erkl\u00e4rte, dass sein kommender Puzzler &#8222;The Witness&#8220;, der exklusiv f\u00fcr die PS4 erscheinen wird, dass die offene Spielwelt (eine Insel)  voller R\u00e4tsel steckt. Man kann f\u00f6rmlich kaum einen Ort finden, in dem es nicht irgendwo ein Puzzle gibt, das man l\u00f6sen darf.<\/p>\n<blockquote><p>\u201cFor the past couple of years, we have had the island mostly built in a gameplay sense, and we were trying it out, moving things around, developing location concepts, tweaking puzzles,\u201d Blow said. \u201cAt this point, most of that stuff is figured out, so we are now going through all the areas of the island and detailing them. \u201cWhat we learned in this process is that the island is in fact very big, for a place where you carefully visit every location during gameplay! Correspondingly, for a small independent team like ours, detailing this huge space is a lot of work!\u201d<\/p><\/blockquote>\n<p><img decoding=\"async\" src=\"http:\/\/ps3blog.de\/wp-content\/uploads\/The-Witness_2013_10-16-13_001.png_600.jpg\" alt=\"The-Witness_2013_10-16-13_001.png_600\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-77\" \/><\/p>\n<p>Nat\u00fcrlich ist die Spielzeit abh\u00e4ngig, je nachdem wie viel Erfahrung der Spieler mitbringt. Aber Blow gibt eine Zeit von 25 bis zu 40 Stunden an, die man mit The Witness verbringen darf. Auch l\u00e4uft das Spiel butterweich und dabei soll die Grafik auch nicht zu kurz kommen:<\/p>\n<blockquote><p> \u201cOn the tech side, we are working on making The Witness run with a smooth and solid frame rate, making the graphics look as nice as possible, and ensuring that the streaming system loads things quickly. We wrote our own engine for this game, so on the one hand, it means we get to do a lot of work; but on the other hand, it means we have precise control and can tweak it carefully until it is the highest-quality experience we can deliver.\u201d<\/p><\/blockquote>\n<p><img fetchpriority=\"high\" decoding=\"async\" src=\"http:\/\/ps3blog.de\/wp-content\/uploads\/The-Witness_2013_10-16-13_003.png_600.jpg\" alt=\"The-Witness_2013_10-16-13_003.png_600\" width=\"600\" height=\"375\" class=\"aligncenter size-full wp-image-79\" \/><br \/>\n(<a href=\"http:\/\/blog.us.playstation.com\/2013\/10\/16\/the-witness-on-ps4-tiny-details-in-a-very-big-world\/\">Mehr im US Blog<\/a>)\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jonathan Blow (vielleicht kennt ihr sein anderes Spiel: Braid) erkl\u00e4rte, dass sein kommender Puzzler &#8222;The Witness&#8220;, der exklusiv f\u00fcr die PS4 erscheinen wird, dass die offene Spielwelt (eine Insel) voller R\u00e4tsel steckt. Man kann f\u00f6rmlich kaum einen Ort finden, in dem es nicht irgendwo ein Puzzle gibt, das man l\u00f6sen darf. \u201cFor the past couple [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[9,3],"tags":[],"class_list":["post-76","post","type-post","status-publish","format-standard","hentry","category-casual","category-ps4"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=76"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/76\/revisions"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}