{"id":4549,"date":"2014-05-26T11:55:59","date_gmt":"2014-05-26T09:55:59","guid":{"rendered":"http:\/\/ps3blog.de\/?p=4549"},"modified":"2014-05-26T11:55:59","modified_gmt":"2014-05-26T09:55:59","slug":"watch-dogs-laesst-einen-blick-in-gebaeude-zu-auch-wenn-man-diese-gar-nicht-betreten-kann","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2014\/05\/26\/watch-dogs-laesst-einen-blick-in-gebaeude-zu-auch-wenn-man-diese-gar-nicht-betreten-kann\/","title":{"rendered":"Watch Dogs l\u00e4sst einen Blick in  Geb\u00e4ude zu, auch wenn man diese gar nicht betreten kann"},"content":{"rendered":"<p>\t\t\t\tDie \u00dcberschrigt mag ein wenig komisch klingen, aber was sie Aussagen soll, dass Watch Dogs ein optisch tiefes Spielvergnigen bietet, dass man zuvor noch nicht wirklich kennengerlent hat. Man kennt das ja aus anderen Spielen, wie etwa GTA (oder so): Man l\u00e4uft von aussen an Geb\u00e4uden vorbei, allerdings kann man auch trotz den Glasfenstern keinen Blick ins Innere erhaschen. Dank  <strike>Hexenkraft<\/strike> einer Technologie namens &#8222;<a href=\"http:\/\/interiormapping.oogst3d.net\">Interior Mapping<\/a>&#8222;, erh\u00e4lt man in Watch Dogs einen wundersch\u00f6nen Einblick in die Geb\u00e4ude, auch wenn die Innenr\u00e4ume nicht in 3D modelliert wurden. Zugegenenerma\u00dfen nutzten in der Vergangenheit ein paar Spielchen auch schon diese Technik, wenn auch nicht so h\u00fcbsch.<\/p>\n<p>Bitte mehr davon!<\/p>\n<p><iframe src=\"http:\/\/gfycat.com\/iframe\/SandyAnyClownanemonefish\" frameborder=\"0\" scrolling=\"no\" width=\"600\" height=\"338\" ><\/iframe><\/p>\n<p><strong>Magst du vorbestellen?<\/strong><br \/>\n<a href=\"http:\/\/www.amazon.de\/gp\/product\/B00FWHR6Z8\/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;camp=1638&#038;creative=6742&#038;creativeASIN=B00FWHR6Z8&#038;linkCode=as2&#038;tag=psbl-21\">\u2022 Watch Dogs &#8211; Bonus Edition &#8211; [PlayStation 4]<\/a><img decoding=\"async\" src=\"http:\/\/ir-de.amazon-adsystem.com\/e\/ir?t=psbl-21&#038;l=as2&#038;o=3&#038;a=B00FWHR6Z8\" width=\"1\" height=\"1\" border=\"0\" alt=\"\" style=\"border:none !important; margin:0px !important;\" \/><br \/>\n<a href=\"http:\/\/www.amazon.de\/gp\/product\/B00EQUM7II\/ref=as_li_qf_sp_asin_tl?ie=UTF8&#038;camp=1638&#038;creative=6742&#038;creativeASIN=B00EQUM7II&#038;linkCode=as2&#038;tag=psbl-21\">\u2022 Watch Dogs (Bonus Edition) &#8211; [PlayStation 3]<\/a><img decoding=\"async\" src=\"http:\/\/ir-de.amazon-adsystem.com\/e\/ir?t=psbl-21&#038;l=as2&#038;o=3&#038;a=B00EQUM7II\" width=\"1\" height=\"1\" border=\"0\" alt=\"\" style=\"border:none !important; margin:0px !important;\" \/>\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Die \u00dcberschrigt mag ein wenig komisch klingen, aber was sie Aussagen soll, dass Watch Dogs ein optisch tiefes Spielvergnigen bietet, dass man zuvor noch nicht wirklich kennengerlent hat. Man kennt das ja aus anderen Spielen, wie etwa GTA (oder so): Man l\u00e4uft von aussen an Geb\u00e4uden vorbei, allerdings kann man auch trotz den Glasfenstern keinen [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3130,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,12,5,3],"tags":[39,31,82,15,42,16,35,36,49],"class_list":["post-4549","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-adventure","category-ps3","category-ps4","tag-action","tag-adventure","tag-interior-mapping","tag-playstation-3","tag-playstation-4","tag-ps3","tag-ps4","tag-ubisoft","tag-watch-dogs"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/4549","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=4549"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/4549\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=4549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=4549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=4549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}