{"id":4445,"date":"2014-05-21T12:57:50","date_gmt":"2014-05-21T10:57:50","guid":{"rendered":"http:\/\/ps3blog.de\/?p=4445"},"modified":"2014-05-21T12:57:50","modified_gmt":"2014-05-21T10:57:50","slug":"warum-soulcalibur-lost-swords-keinen-multiplayerpart-hat","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2014\/05\/21\/warum-soulcalibur-lost-swords-keinen-multiplayerpart-hat\/","title":{"rendered":"Warum Soulcalibur: Lost Swords keinen Multiplayerpart hat"},"content":{"rendered":"<p>\t\t\t\tSofern ihr euch schon immer gefragt habt, warum das kommende free-to-play <strong>Soulcalibur: Lost Swords<\/strong> nur einen Singleplayermodus hat: Producer Masaaki Hoshino <a href=\"http:\/\/www.siliconera.com\/2014\/05\/19\/bandai-namco-theres-multiplayer-soulcalibur-lost-swords\/\">erkl\u00e4rt<\/a>, dass der Grund das &#8222;Pay-to-Win&#8220; f\u00fcr den fehlenden Multiplayermodus ist. Ein solches Modell w\u00e4re in einem Onlinemultiplayermodus eben nicht unbedingt das, was man im allgemeinen als fair bezeichnen k\u00f6nnte.<\/p>\n<blockquote><p>The reason that we went singleplayer\u2026well, originally, we were thinking about having a multiplayer option, but because we\u2019re going with a pay-to-win model, we were worried that by having online multiplayer, for all the new users that would be coming in experiencing the game for the first time, they might be immediately deterred by fighting against opponents who had superior equipment and gear\u2014and we didn\u2019t want to have that kind of negative impact on new players.<\/p>\n<p>In the singleplayer experience, having a pay-to-win structure won\u2019t impede the player\u2019s experience with the game.<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Sofern ihr euch schon immer gefragt habt, warum das kommende free-to-play Soulcalibur: Lost Swords nur einen Singleplayermodus hat: Producer Masaaki Hoshino erkl\u00e4rt, dass der Grund das &#8222;Pay-to-Win&#8220; f\u00fcr den fehlenden Multiplayermodus ist. Ein solches Modell w\u00e4re in einem Onlinemultiplayermodus eben nicht unbedingt das, was man im allgemeinen als fair bezeichnen k\u00f6nnte. The reason that we [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":4446,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[22,5],"tags":[],"class_list":["post-4445","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-beatemup","category-ps3"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/4445","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=4445"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/4445\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=4445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=4445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=4445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}