{"id":2737,"date":"2014-02-27T10:32:21","date_gmt":"2014-02-27T09:32:21","guid":{"rendered":"http:\/\/ps3blog.de\/?p=2737"},"modified":"2014-02-27T10:32:21","modified_gmt":"2014-02-27T09:32:21","slug":"engine-von-dark-souls-2-mit-blick-auf-nextgen-konsolen-entwickelt","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2014\/02\/27\/engine-von-dark-souls-2-mit-blick-auf-nextgen-konsolen-entwickelt\/","title":{"rendered":"Engine von Dark Souls 2 mit Blick auf NextGen Konsolen entwickelt"},"content":{"rendered":"<p>\t\t\t\tDark Souls 2 wird ja leider nur f\u00fcr die letzte Konsolengeneration erscheinen, doch in einem Interview mit <a href=\"http:\/\/au.ign.com\/articles\/2014\/02\/26\/dark-souls-2-engine-created-with-next-gen-in-mind\">IGN<\/a> sprach From Software Entwickler Takasuke Ando ein wenig \u00fcber die Engine, die dem RPG zu Grund liegt. So hat man diese zukunftsweisend entwickelt, um eine Basis f\u00fcr zuk\u00fcnftige NextGen Titel zur\u00fcckgreifen zu k\u00f6nnen.<\/p>\n<blockquote><p>\u201cWe always had in mind the next generation, such as DirectX11 and next generation hardware when creating our technology, and also challenged ourselves as programmers to simultaneously create for the new generation,\u201d<\/p>\n<p>\u201cThe thing we prioritized when re-creating our engine was, as a concept, taking the graphics to a more photo-realistic look, and in order to fulfil this, we had decided to discard our old engine and create a new one.\u201d<\/p><\/blockquote>\n<p>Auch wenn es diesmal noch kein neues Futter f\u00fcr die PS4 gibt (auch wenn man dar\u00fcber spekulieren k\u00f6nnte, ob vielleicht doch ein Port f\u00fcr die NextGen Konsole erscheinen k\u00f6nnte, selbst wenn man dies bisher ausgeschlossen hat), bleibt die Hoffnung, dass wir vielleicht ein Demon\u2019s Souls Nachfolger sehen?\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dark Souls 2 wird ja leider nur f\u00fcr die letzte Konsolengeneration erscheinen, doch in einem Interview mit IGN sprach From Software Entwickler Takasuke Ando ein wenig \u00fcber die Engine, die dem RPG zu Grund liegt. So hat man diese zukunftsweisend entwickelt, um eine Basis f\u00fcr zuk\u00fcnftige NextGen Titel zur\u00fcckgreifen zu k\u00f6nnen. \u201cWe always had in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2738,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,6],"tags":[],"class_list":["post-2737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ps3","category-rpg"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/2737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=2737"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/2737\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=2737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=2737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=2737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}