{"id":2604,"date":"2014-02-20T10:03:58","date_gmt":"2014-02-20T09:03:58","guid":{"rendered":"http:\/\/ps3blog.de\/?p=2604"},"modified":"2014-02-20T10:03:58","modified_gmt":"2014-02-20T09:03:58","slug":"the-order-1886-ein-spielbares-kunstwerk-das-noch-dieses-jahr-erscheinen-wird","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2014\/02\/20\/the-order-1886-ein-spielbares-kunstwerk-das-noch-dieses-jahr-erscheinen-wird\/","title":{"rendered":"The Order: 1886 &#8211; Ein spielbares Kunstwerk, das noch dieses Jahr erscheinen wird"},"content":{"rendered":"<p>\t\t\t\tDer Eindruck, den The Order: 1886 im letzten Trailer hinterlassen hat, war schon atemberaubend. Creative Director Ru Weerasuriya erkl\u00e4rt in einem <a href=\"http:\/\/revision3.com\/rev3gamespreviews\/the-order-1886-interview\">Interview<\/a>, dass man ein Grafiksystem entwickelt hat, mit dem man mehrere Elemente kombiniert, so dass die Texturen den Eindruck erwecken, als k\u00f6nnte man sie &#8222;anfassen&#8220;. <\/p>\n<blockquote><p>The world is the same, the thickness of the air, that feels like there\u2019s depth, and the fact that we use camera lenses like the way you\u2019d expect out of movies. The fact that lighting is done in such a way that we try to replicate not only lighting that would be reminiscent of the time, but also some times what would equate to stage lighting, where we can actually make lights feel a little bit surreal, but comfortable to your eye, since you\u2019ve already seen them.<\/p><\/blockquote>\n<p>Insgesamt is der k\u00fcnstlerische Anspruch der Designer recht hoch, zog Weerasuriya doch den Vergleich mit eine Gem\u00e4lde heran, w\u00fcrde man vom SPiel ein Screenshot machen und diesen ausdrucken\u2026<\/p>\n<p>Des weiteren versprach Creative Director Ru Weerasuriya, dass T Order: 1886 noch 2014 erscheinen soll. <\/p>\n<p><iframe width=\"560\" height=\"315\" src=\"\/\/www.youtube.com\/embed\/XQzm9lwc2Tk\" frameborder=\"0\" allowfullscreen><\/iframe>\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Der Eindruck, den The Order: 1886 im letzten Trailer hinterlassen hat, war schon atemberaubend. Creative Director Ru Weerasuriya erkl\u00e4rt in einem Interview, dass man ein Grafiksystem entwickelt hat, mit dem man mehrere Elemente kombiniert, so dass die Texturen den Eindruck erwecken, als k\u00f6nnte man sie &#8222;anfassen&#8220;. The world is the same, the thickness of the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2605,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,12,3],"tags":[],"class_list":["post-2604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-adventure","category-ps4"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/2604","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=2604"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/2604\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=2604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=2604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=2604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}