{"id":17894,"date":"2016-08-10T08:25:28","date_gmt":"2016-08-10T07:25:28","guid":{"rendered":"http:\/\/www.ps3blog.de\/?p=17894"},"modified":"2016-08-10T08:25:28","modified_gmt":"2016-08-10T07:25:28","slug":"ps4-neo-koennte-no-mans-sky-fundamental-aendern","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2016\/08\/10\/ps4-neo-koennte-no-mans-sky-fundamental-aendern\/","title":{"rendered":"PS4 Neo k\u00f6nnte No Man&#8217;s Sky fundamental \u00e4ndern"},"content":{"rendered":"<p>\t\t\t\tDie PS4KNEOWTFBBQ wurde zwar noch nicht offiziell vorgestellt, aber in Entwicklerkreisen schw\u00e4rmt man schon von dem Potential, das in der &#8222;besten Konsole der Welt\u2122&#8220; so schlummert (\u2026schlummern k\u00f6nnte).<\/p>\n<p>Wie etwa auch Hello Games Gr\u00fcnder Sean Murray. Auf der aktuellen PS4 kommt es doch ab und an mal vor, wenn der Bildschirm mal wieder voller wird, dass No Man&#8217;s Sky ein wenig ins stottern ger\u00e4t (abbremsen, oder eine 180\u00b0 Wende hilft dagegen). Mit einer PS4K hingegen, k\u00f6nnte es nicht nur eine stabile Framerate und h\u00fcbschere Grafiken geben\u2026 es k\u00f6nnte insgesamt mehr von allem geben: mehr B\u00e4ume, mehr Bl\u00e4tter\u2026 mehr mehr!<\/p>\n<blockquote><p>\u201cMore powerful hardware doesn\u2019t just mean upgraded textures or a higher frame rate. It means we can fundamentally change the experience, You\u2019ll see this from our patch notes \u2013 we\u2019re able to change huge things in the universe, because we have complete control. With more powerful hardware, we can have more trees, more leaves on those trees. The density or immersion of worlds, or new types of worlds could exist.\u201d<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Die PS4KNEOWTFBBQ wurde zwar noch nicht offiziell vorgestellt, aber in Entwicklerkreisen schw\u00e4rmt man schon von dem Potential, das in der &#8222;besten Konsole der Welt\u2122&#8220; so schlummert (\u2026schlummern k\u00f6nnte). Wie etwa auch Hello Games Gr\u00fcnder Sean Murray. Auf der aktuellen PS4 kommt es doch ab und an mal vor, wenn der Bildschirm mal wieder voller wird, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":8235,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,3],"tags":[243,1678,1679],"class_list":["post-17894","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-ps4","tag-no-mans-sky","tag-ps4-neo","tag-ps4k"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/17894","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=17894"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/17894\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=17894"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=17894"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=17894"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}