{"id":16122,"date":"2016-05-10T08:56:56","date_gmt":"2016-05-10T07:56:56","guid":{"rendered":"http:\/\/www.ps3blog.de\/?p=16122"},"modified":"2016-05-10T08:56:56","modified_gmt":"2016-05-10T07:56:56","slug":"bloodbornes-hunters-dream-mit-der-unreal-engine-nachgebaut-weils-geht","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2016\/05\/10\/bloodbornes-hunters-dream-mit-der-unreal-engine-nachgebaut-weils-geht\/","title":{"rendered":"Bloodbornes Hunter\u2019s Dream mit der Unreal Engine nachgebaut, weil&#8217;s geht."},"content":{"rendered":"<p>\t\t\t\tZu viel Zeit m\u00fcsste man haben (und ein klein wenig Talent vielleicht). Simon Barle von DICE hatte in letzter Zeit wohl ein wenig zu wenig zu tun und bastelte mittels der Unreal 4 Engine Bloodbornes Hunter\u2019s Dream, also das &#8222;Hub&#8220; des Spiels, nach. Die M\u00fche hat sich aber gelohnt\u2026 rein optisch.<\/p>\n<p><iframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/0X7Vj-MO77w\" frameborder=\"0\" allowfullscreen><\/iframe>\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Zu viel Zeit m\u00fcsste man haben (und ein klein wenig Talent vielleicht). Simon Barle von DICE hatte in letzter Zeit wohl ein wenig zu wenig zu tun und bastelte mittels der Unreal 4 Engine Bloodbornes Hunter\u2019s Dream, also das &#8222;Hub&#8220; des Spiels, nach. Die M\u00fche hat sich aber gelohnt\u2026 rein optisch.<\/p>\n","protected":false},"author":1,"featured_media":16123,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,3],"tags":[251],"class_list":["post-16122","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-ps4","tag-bloodborne"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/16122","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=16122"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/16122\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=16122"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=16122"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=16122"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}