{"id":1395,"date":"2013-12-05T12:16:21","date_gmt":"2013-12-05T11:16:21","guid":{"rendered":"http:\/\/ps3blog.de\/?p=1395"},"modified":"2013-12-05T12:16:21","modified_gmt":"2013-12-05T11:16:21","slug":"the-evil-within-schoepfer-es-wird-immer-schwieriger-menschen-in-schrecken-zu-versetzen","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2013\/12\/05\/the-evil-within-schoepfer-es-wird-immer-schwieriger-menschen-in-schrecken-zu-versetzen\/","title":{"rendered":"The Evil Within Sch\u00f6pfer: Es wird immer schwieriger, Menschen in Schrecken zu versetzen"},"content":{"rendered":"<p>\t\t\t\tShinji Mikami klagte in einem <a href=\"http:\/\/www.edge-online.com\/features\/shinji-mikami-the-father-of-survival-horror-bringing-fresh-terror-to-games\/\">Interview<\/a>, dass es immer schwieriger wird, die Spieler zum Gruseln zu bringen, was vermutlich an einer Art &#8222;Gew\u00f6hnungsfaktor&#8220; liegt<\/p>\n<blockquote><p>Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what\u2019s coming next, so in that sense it is harder to make them afraid. It\u2019s still difficult to manage a team, but things are coming together now that the game is in a playable state, [\u2026] Making games is always like a rollercoaster: really fun times, but also really busy times. When you ride a rollercoaster, the uphill part is scary and fraught and lasts for a long time, and the downhill part \u2013 the fun, exhilarating part \u2013 is over in a flash.<\/p><\/blockquote>\n<p>In The Evil Within versucht man einen neuen Weg einzuschlagen. So nimmt man in einigen Stellen dem Spieler die Kontrolle, was ihn mehr oder weniger das Gef\u00fchl von Ohnmacht vermitteln soll\u2026<\/p>\n<p>Bei welchem Spiel habt ihr euch das letzte Mal beinahe ins H\u00f6schen gemacht?\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shinji Mikami klagte in einem Interview, dass es immer schwieriger wird, die Spieler zum Gruseln zu bringen, was vermutlich an einer Art &#8222;Gew\u00f6hnungsfaktor&#8220; liegt Not much has changed when it comes to instilling terror in the player. But people have got used to the tropes of horror and they know what\u2019s coming next, so in [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":1396,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,5],"tags":[],"class_list":["post-1395","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-ps3"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/1395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=1395"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/1395\/revisions"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=1395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=1395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=1395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}