{"id":12798,"date":"2015-08-11T08:52:48","date_gmt":"2015-08-11T07:52:48","guid":{"rendered":"http:\/\/www.ps3blog.de\/?p=12798"},"modified":"2015-08-11T08:52:48","modified_gmt":"2015-08-11T07:52:48","slug":"metal-gear-solid-v-the-phantom-pain-trailer-zeigt-den-reflex-modus","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2015\/08\/11\/metal-gear-solid-v-the-phantom-pain-trailer-zeigt-den-reflex-modus\/","title":{"rendered":"Metal Gear Solid V: The Phantom Pain Trailer zeigt den Reflex Modus"},"content":{"rendered":"<p>\t\t\t\tKonami ver\u00f6ffentlichte einen neuen Trailer zu Metal Gear Solid V: The Phantom Pain, der den Reflex Modus beleuchtet. Dank dem Feature, k\u00f6nnen Spieler f\u00fcr kurze Zeit die Zeit etwas endschleunigen, sobald sie von einem Feind entdeckt wurden, um sich einen kleinen Vorteil zu verschaffen.<\/p>\n<p><iframe width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/mn9oBYjt5TA\" frameborder=\"0\" allowfullscreen><\/iframe>\t\t<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Konami ver\u00f6ffentlichte einen neuen Trailer zu Metal Gear Solid V: The Phantom Pain, der den Reflex Modus beleuchtet. Dank dem Feature, k\u00f6nnen Spieler f\u00fcr kurze Zeit die Zeit etwas endschleunigen, sobald sie von einem Feind entdeckt wurden, um sich einen kleinen Vorteil zu verschaffen.<\/p>\n","protected":false},"author":1,"featured_media":12799,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,3],"tags":[364],"class_list":["post-12798","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-action","category-ps4","tag-metal-gear-solid-v-the-phantom-pain"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/12798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=12798"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/12798\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=12798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=12798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=12798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}