{"id":12427,"date":"2015-06-25T07:54:07","date_gmt":"2015-06-25T06:54:07","guid":{"rendered":"http:\/\/www.ps3blog.de\/?p=12427"},"modified":"2015-06-25T07:54:07","modified_gmt":"2015-06-25T06:54:07","slug":"juhuuu-der-elder-scrolls-online-ist-15-gb-gross","status":"publish","type":"post","link":"https:\/\/ps3blog.de\/index.php\/2015\/06\/25\/juhuuu-der-elder-scrolls-online-ist-15-gb-gross\/","title":{"rendered":"Juhuuu, der Elder Scrolls Online ist 15 GB gro\u00df!"},"content":{"rendered":"<p>\t\t\t\tHach, wer liebt das nicht. Bevor man ein Spiel starten m\u00f6chte, darf man einen Patch laden, der alles repariert, was die Entwickler im Vorfeld vermasselt haben. Aber es hat auch sein Gutes, denn w\u00e4hrenddessen, darf man sich einen Kaffee machen, eine Staffel Adventure Time sehen und danach noch ein Sandwich essen\u2026 und dann\u2026\u00a0dann kann auch schon fast losgehen.<\/p>\n<p>Wenn man bedenkt, dass der Download von Elder Scrolls Online knapp 50GB gro\u00df ist, ist der Patch mit 15,9GB kein Pappenstiel. Ist ja auch ziemlich viel kaputt, wie das Changelog zeigt:<\/p>\n<blockquote><p>Alliance War<\/p>\n<p>General<\/p>\n<p>Fixed an issue where your game could crash when teleporting to a forward camp or keep in Cyrodiil.<br \/>\nFixed an issue where you were unable to view campaign information or POIs on the Cyrodiil map after joining a new campaign.<br \/>\nArt &#038; Animation<\/p>\n<p>General<\/p>\n<p>Fixed an issue that was causing grass to flicker.<br \/>\nFixed an issue that would cause Lyris to not walk properly on stairs during the tutorial quest.<br \/>\nFixed an issue where particle effects would block your view in some cases while in first-person view.<br \/>\nCombat &#038; Gameplay<\/p>\n<p>General<\/p>\n<p>Decreased the frequency at which you\u2019ll run into invisible NPCs and ensures they will appear if you do run into the problem: This is an ongoing work in progress, and you may still run into an invisible NPC occasionally. If this occurs, please wait and the NPC should appear within 30 seconds.<br \/>\nGrouped Veteran Rank player characters of any level will now receive both experience and loot credit, regardless of their contribution.<br \/>\nNon-combat pets will now spawn into the game standing on the ground correctly, instead of sometimes being askew.<br \/>\nFixed an issue that was causing monsters to appear desynched while in combat.<br \/>\nYou will no longer be prevented from moving after dodge rolling while interacting with an object.<br \/>\nWeapon<\/p>\n<p>Bow \u2013 Snipe: Fixed an issue where the graphical effects for this ability could get stuck on your bow.<br \/>\nMounts<\/p>\n<p>Fixed an issue where your game could crash once you fully upgraded your riding skills.<br \/>\nCrafting &#038; Economy<\/p>\n<p>General<\/p>\n<p>Food items found in the world will now look and animate properly when consumed, instead of always appearing as though you\u2019re eating a turkey leg.<br \/>\nCrown Store<\/p>\n<p>General<\/p>\n<p>Using the item \u201cCrown Lesson: Mount Stamina\u201d will now correctly update your mount\u2019s stamina skill within the character UI.<br \/>\nDungeons &#038; Group Content<\/p>\n<p>General<\/p>\n<p>Fixed an issue where, in rare cases, the difficulty of a group\u2019s dungeon would change unexpectedly.<br \/>\nDungeons<\/p>\n<p>Direfrost Keep: There is now a visible grate covering a hole in the floor.<br \/>\nVeteran Dungeons<\/p>\n<p>Veteran Elden Hollow: Bogdan the Nightflame will now wait a bit longer to cast Pulverize if he just completed casting Daedric Flame, and will also wait to cast Daedric Flame after finishing Pulverize.<br \/>\nExploration &#038; Itemization<\/p>\n<p>Itemization<\/p>\n<p>Fixed an issue where Glyphs of Weapon Damage were granting more effectiveness than intended when paired with the Infused trait.<br \/>\nItem Sets<\/p>\n<p>Skirmisher\u2019s Bite: Fixed an issue where this item set\u2019s tooltip incorrectly stated it was increasing critical strike by a percentage; it now correctly displays a flat value.<br \/>\nMiscellaneous<\/p>\n<p>General<\/p>\n<p>Fixed an issue where the video at the beginning of the game would not play smoothly.<br \/>\nFixed an issue where your game could crash while on a mount.<br \/>\nImproved the game\u2019s performance when large numbers of player characters would load into the same visible area.<br \/>\nImproved the game\u2019s performance in areas displaying a lot of particle effects.<br \/>\nFixed an issue where, upon logging in, you could become desynched if you had logged out while traveling to another player character.<br \/>\nQuests &#038; Zones<\/p>\n<p>General<\/p>\n<p>The Battered Bear Trap quest reward will no longer deal damage if it is manually triggered under enemies.<br \/>\nYou will no longer lose the ability to move after interacting with the symbol of Arkay in the Blood Matron\u2019s Crypt.<br \/>\nAlik\u2019r Desert<\/p>\n<p>Monkey Magic: Ferhad will now always be visible during all steps of this quest.<br \/>\nAuridon<\/p>\n<p>Sever All Ties: Completing the brazier puzzle will no longer block quest progression from group members who are standing nearby.<br \/>\nBangkorai<\/p>\n<p>You will no longer encounter unusually long loading screens when reviving at the Razak\u2019s Wheel wayshrine while in the dungeon.<br \/>\nColdharbour<\/p>\n<p>Light from the Darkness: King Dynar will now reliably create a portal for you to use to get back to the Hollow City.<br \/>\nCraglorn<\/p>\n<p>Slithering Brood: Takara the Eggbearer will now respawn more reliably if she or any of her guardians get stuck.<br \/>\nKhenarthi\u2019s Roost<\/p>\n<p>Tears of the Two Moons: Fixed an issue where you could not interact with Rurelion.<br \/>\nMain Quest<\/p>\n<p>God of Schemes: Fixed an issue where it was possible to race ahead of your escort, which would result in you seeing graphical glitches.<br \/>\nThe Rift<\/p>\n<p>Shattered Hopes: You will no longer be prevented from progressing this quest if you log out during the quest step \u201cWitness the Sacrifice.\u201d<br \/>\nUI<\/p>\n<p>General<\/p>\n<p>Updated the login queue so it now displays a status bar that fills until complete, and a spinning ouroboros.<br \/>\nFixed an issue where vendors could occasionally be covered by the UI while another player character is trading with that vendor.<br \/>\nThe quest tracker will now properly refresh after accessing the world map from the quest journal, then selecting a new active quest from a world map pin.<br \/>\nRemoved a duplicate \u201cResend Confirmation\u201d screen when confirming your account during login.<br \/>\nThe leaderboard icon is no longer missing from the leaderboard notifications.<br \/>\nYou will no longer lose functionality from the left analog stick after choosing Destroy and Back simultaneously on an inventory item.<br \/>\nThe text explaining that you do not have enough crowns to purchase an item will no longer lock your controls after a tutorial popup occurs.<br \/>\nYou will no longer dodge roll, then have the interaction menu open afterwards.<br \/>\nFixed an issue where you could get stuck in a loop when attempting to join a group or guild voice chat channel.<br \/>\nFixed an issue where any adjusted game settings would not save while you were visiting a crafting station.<br \/>\nThe \u201cController Disconnected\u201d error message will now tell you to press the X button to activate a new controller.<br \/>\nFixed an issue where game input wasn\u2019t disabled while pulling up the PlayStation\u00ae Network overlays.<br \/>\nFixed an issue where you could unintentionally bypass the Realm Select screen and go straight to character select.<br \/>\nCharacter Creation &#038; Select<\/p>\n<p>Fixed an issue where Cancel button would remain on the screen after you deleted a character and returned to the Character Select screen.<br \/>\nFixed an issue where you would not be able to navigate within the Character Creation screen if you lost controller functionality and later returned it.<br \/>\nFixed an issue where you could lose functionality of all navigation in Character Creation if you were disconnected while previously in Character Creation.<br \/>\nYou will no longer receive a UI error when moving up once from the Dragonknight class in Character Creation and pressing the X button.<br \/>\nCrafting<\/p>\n<p>Adjusted the in-game text within the Smithing research UI so that accents will not overlap the text.<br \/>\nGrouping Tool<\/p>\n<p>You will now be grouped with other Veteran Rank player characters within 5 Veteran Ranks when using the Grouping Tool.<br \/>\nFixed an issue where normal Dragonstar Arena groups were not being formed through the Grouping Tool.<br \/>\nFixed an issue that could prevent groups from forming unless all members were within 2 levels or ranks of each other.<br \/>\nGuilds<\/p>\n<p>Repeatedly pressing the X button when entering the Guild History tab will no longer display a UI error.<br \/>\nAdjusted the text positioning on the bottom right-hand side of the screen within the Guild Trader UI.<br \/>\nMail<\/p>\n<p>When sending mail, you will no longer need to enter a C.O.D. fee twice if you filled in the \u201cSend Gold\u201d field.<br \/>\nMaps<\/p>\n<p>Long location names no longer overlap over the zoom icons on maps.\n<\/p><\/blockquote>\n","protected":false},"excerpt":{"rendered":"<p>Hach, wer liebt das nicht. Bevor man ein Spiel starten m\u00f6chte, darf man einen Patch laden, der alles repariert, was die Entwickler im Vorfeld vermasselt haben. Aber es hat auch sein Gutes, denn w\u00e4hrenddessen, darf man sich einen Kaffee machen, eine Staffel Adventure Time sehen und danach noch ein Sandwich essen\u2026 und dann\u2026\u00a0dann kann auch [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11166,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,6],"tags":[883],"class_list":["post-12427","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ps4","category-rpg","tag-elder-scrolls-online"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/12427","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/comments?post=12427"}],"version-history":[{"count":0,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/posts\/12427\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/"}],"wp:attachment":[{"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/media?parent=12427"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/categories?post=12427"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ps3blog.de\/index.php\/wp-json\/wp\/v2\/tags?post=12427"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}